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GC Real-Time Speeds and Pause by ~Moo12321:iconMoo12321:


Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
:iconmoo12321:

Artist's Comments

This video demonstrates the lag reduction and game speed changing features. See that number in the bottom left? Thats the frame rate. All of the speeds of moving objects in the game are divided by the frame rate, and multiplied by the game speed in the top right (at default, 50 - the frame rate cap). The result? Real-time speeds. Notice the number in the top right changes, I change it manually to determine the game speed. The higher the number, the faster the game runs. 0, puts the game at pause. Negative numbers make objects run backwards. Enjoy the video!

Watch when I switch quality modes, the frame rate changes, but the speed of the ship remains consistent.

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:iconfmaster:
wow....thats really interesting...i may have to take a look into this myself. thank you for shinning some light this ;)

--
"Its said you not afraid of dying..........You afraid of being forgotten"

Details

May 10
6.4 MB
50.4 KB
226×221

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